package org.osflash.signals.events;

interface IBubbleEventHandler {

	/**
	 * Handler for event bubbling.
	 * It's left to the IBubbleEventHandler to decide what to do with the event.
	 * @param	event The event that bubbled up.
	 * @return whether to continue bubbling this event
	 */
	function onEventBubbled(event : IEvent) : Bool;
}

